Build status
What works today, and what doesn't yet
Every feature is listed as it actually is. Nothing on this site simulates matches, ratings or token data.
Phase 1 · Game foundation
Playable- Shared deterministic 60 Hz simulation (movement, collision, building, editing, weapons)
- Third-person camera with collision, procedural character animation
- Grid building: walls, ramps, floors, roofs, rotation, edits, structural damage
- Practice arena with respawning training targets
- Settings: sensitivity, FOV, graphics quality, resolution scale, volume, keybinds, reduced motion
Phase 2 · Authoritative multiplayer
Playable- Persistent WebSocket match server on Fly.io running the same simulation
- Client prediction, server reconciliation, snapshot interpolation, lag-compensated hits
- Ranked matchmaking with signed tickets
Phase 3 · Accounts, ranked & teams
Playable- Accounts and profiles
- Signed match results and verified rating updates
- Every ranked match is played for a token team; each token has its own points and history
Phase 4 · Launchpad
Playable- Solana wallet connection and signed wallet linking
- Token launch on pump.fun, verified on-chain before the team is registered
- Launched tokens become playable teams immediately