Build status

What works today, and what doesn't yet

Every feature is listed as it actually is. Nothing on this site simulates matches, ratings or token data.

  1. Phase 1 · Game foundation

    Playable
    • Shared deterministic 60 Hz simulation (movement, collision, building, editing, weapons)
    • Third-person camera with collision, procedural character animation
    • Grid building: walls, ramps, floors, roofs, rotation, edits, structural damage
    • Practice arena with respawning training targets
    • Settings: sensitivity, FOV, graphics quality, resolution scale, volume, keybinds, reduced motion
  2. Phase 2 · Authoritative multiplayer

    Playable
    • Persistent WebSocket match server on Fly.io running the same simulation
    • Client prediction, server reconciliation, snapshot interpolation, lag-compensated hits
    • Ranked matchmaking with signed tickets
  3. Phase 3 · Accounts, ranked & teams

    Playable
    • Accounts and profiles
    • Signed match results and verified rating updates
    • Every ranked match is played for a token team; each token has its own points and history
  4. Phase 4 · Launchpad

    Playable
    • Solana wallet connection and signed wallet linking
    • Token launch on pump.fun, verified on-chain before the team is registered
    • Launched tokens become playable teams immediately